Loading…
Loading…
Patching is programming made physical: Build games, instruments, machines and interactive worlds by patching sound, visuals, logic and physics together in 3D. Grab blocks, connect them and see what happens instantly, alone or with others.

| Hour | Peak | Average | Polls |
|---|---|---|---|
| 14 Nov, 20:00 UTC | 0 | 0 | 1 |
| 13 Nov, 20:00 UTC | 1 | 1 | 1 |
| 13 Nov, 14:00 UTC | 0 | 0 | 1 |
| 12 Nov, 14:00 UTC | 0 | 0 | 1 |
| 11 Nov, 13:00 UTC | 0 | 0 | 1 |
| 10 Nov, 13:00 UTC | 0 | 0 | 1 |
| 9 Nov, 13:00 UTC | 1 | 1 | 1 |
| 8 Nov, 21:00 UTC | 0 | 0 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 0 | 0 | — | 3 |
| October 2026Oct 2026 (from 29 Oct) | 0 | — | — | 0 |
Average and peak concurrent players each month, and the change in average players from the month before.