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A narrative incremental game where you're trapped in a time loop: survive, level up skills, and automate tasks across multiple worlds.

| Hour | Peak | Average | Polls |
|---|---|---|---|
| 06:00 UTC | 7 | 7 | 1 |
| 6 Nov, 06:00 UTC | 8 | 8 | 1 |
| 5 Nov, 06:00 UTC | 5 | 5 | 1 |
| 4 Nov, 06:00 UTC | 5 | 5 | 1 |
| 3 Nov, 06:00 UTC | 4 | 4 | 1 |
| 2 Nov, 06:00 UTC | 6 | 6 | 1 |
| 1 Nov, 06:00 UTC | 6 | 6 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJune 2026 | 50 | — | The busier of its first two months |
| 3 months onSeptember 2026 | 8 | 16% | Loses players fast (better than 31% of 9,248 other games) |
| 12 months onJune 2027 | — | — | Not over yet |
Loopbound kept 16% of the average players it had at its launch in June 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 6 | +1 | +14.3% | 8 |
| October 2026Oct 2026 (from 24 Oct) | 5 | −3 | −36.6% | 11 |
| September 2026Sept 2026 | 8 | +3 | +49.6% | 17 |
| August 2026Aug 2026 | 5 | −4 | −44.4% | 11 |
| July 2026Jul 2026 | 10 | −40 | −80.6% | 20 |
| June 2026Jun 2026 | 50 | — | — | 141 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.