Everpath is a roguelite RPG with hand-crafted pixel art, explore a procedural generated world with the combat and item system of the classics action RPGs. Embark yourself as a member of the Northbarrow army, choose and personalize your class to find what is lurking in the wilderness of Northbarrow

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 4196137
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 4196137 | Patch 1.1 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 14 Sept 2019 | Patch 1.1 Update |
| 24 Jul 2019 | Update 1.07 & the road ahead Patch notes |
| 25 Jun 2019 | Update 1.05 Patch notes |
| 21 Jun 2019 | Updates 1.03 & 1.04 Patch notes |
| 31 May 2019 | 1.02 patch - bugs fixed Patch notes |
| 24 May 2019 |
| Quick patch . V-1.01 Patch notes |
| 22 May 2019 | 1.0 Launch update Patch notes |
| 24 Mar 2019 | Update 0.1 Patch notes |
| 5 Mar 2019 | Update 0.03 Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count