The protagonist was in a very nightmarish and realistic lucid dream, he needed to find a way to wake up, avoiding the creepy creature that was chasing him. Find a way to wake up, each time the level is generated randomly.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 4072926
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 4072926 | 12 HOURS v 1.2 with a 45% discount, and several important changes! |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 3 Aug 2019 | 12 HOURS v 1.2 with a 45% discount, and several important changes! Patch notes |
| 12 Jun 2019 | v 1.1 hotfix. Update |
| 11 Jun 2019 | v 1.1. Balancing and innovations. Patch notes |
| 8 Jun 2019 | Hotfix v 1.0. Localization. Update |
| 7 Jun 2019 | 12 HOURS v 1.0, exit from early access and 12 HOURS OST PACK. Patch notes |
| 6 Jun 2019 |
| 12 HOURS v1.0 is coming. Patch notes |
| 25 Apr 2019 | Immediate plans for development. Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count