Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 4858381
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 4858381 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 5 Sept 2019 | 0.6.1-1 Revelations Redesign Patch notes |
| 26 Aug 2019 | 0.6.0.0 - O A K T O W N Patch notes |
| 23 Jul 2019 | MULTIPLAYER BALANCING Patch notes |
| 20 Jul 2019 | Jukebox, Footsteps, & Pistol Sensitivity Patch notes |
| 9 Jul 2019 | 0.5.0.0 is LIVE Patch notes |
| 20 Jun 2019 |
| 0.4.9 Targets, Keybinding, Sensitivity, and Strings Patch notes |
| 17 Jun 2019 | The Shop is Ready for Business Patch notes |
| 16 Jun 2019 | Flags, Chat, and Scores! Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
An online team FPS where everyone has only a sniper rifle and a pistol. Strategize with your squad to capture the enemy flags. Use turrets and teleporters to provide support. Shift the tides with powerups. And try not to die - because the more you die, the longer it takes to respawn.
