VR Giants is a local/online co-op VR game in which one VR player and one screen player work together. The VR player controls a giant and must protect and support the tiny player who is controlled by the screen player. The tiny player can use the body of the giant as an extension of the level.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25735097
Update posts
3 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25735097 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 17 Sept 2026 | Patch: Fixed Lava Stereoscopic Rendering on PC and Steam VR Patch notes |
| 7 Sept 2026 | An update you won't notice Patch notes |
| 29 Jul 2026 | The Big Update: Online Multiplayer, New on Quest, a Year of Improvements Update |
| 27 Feb 2025 | Bug Fix: Clouds Jitter Patch notes |
| 24 Feb 2025 | Engine Updates & Performance Improvements, Small Fixes Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first.