Mischance is a game about surviving as long as possible with a curse that guarantees an imminent death. Everything in your day-to-day life is now much more likely to kill you. Your objective is to make smart choices and hope that the most simplest of activities don't end up taking your life.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 7954620
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 7954620 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 23 Nov 2021 | Mischance 1.1 - Full Release Update Update |
| 27 Mar 2021 | Mischance Hotfix- 0.5.6.1 Patch notes |
| 25 Mar 2021 | Mischance 0.5.6 - Story Mode Update |
| 9 Nov 2020 | Minor Update for version 0.5.4 Patch notes |
| 28 Oct 2020 | Mischance Update 0.5.4 - Fever Death Update |
| 4 Sept 2020 | Mischance Update 0.5.3 - Economy System Update |
| 2 Aug 2020 | First minor update is now live - Version 0.5.2 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count