In Web Host Simulator, you'll start your web hosting company in your small apartment, aiming to become the world's leading provider. But to do so, you must win clients, outperform competitors, and deal with cyber threats, disruptions, and challenges from an datacenter!

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25245984
Update posts
2 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25245984 | Early Access 0.3.1 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 11 Sept 2026 | Early Access 0.3.1 Patch notes |
| 9 Sept 2026 | Reconnect Update - EA 0.3: Server room lighting, Live Command System and more! Update |
| 27 Nov 2024 | ALPHA 241126.1 Patch notes |
| 3 Aug 2024 | Alpha 240803: ServerOverflow.whs (The first online feature), bug fixes and more! Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count