The experiment continues in Vectromirror™! Challenge yourself against brand new obstacles in dynamic worlds in the sequel to the popular Science Fiction Parkour Platformer Vectromirror 0™. Are you able to complete each 3D course and make it all the way through?

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 11320573
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 11320573 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 13 Jan 2022 | Patch Notes #4 - Jan 13th, 2022 Update |
| 19 Jun 2021 | Patch Notes #3 - Jun 19th, 2021 Update |
| 30 Oct 2020 | Patch Notes #2 - Oct 30th, 2020 Update |
| 17 Oct 2020 | Patch Notes #1 - Oct 16th, 2020 Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count