Lichenvale is a first person slasher offering fast-paced melee combat mixed with tactical use of spells and dashing around your enemies. Battle through nightmarish hordes of monsters representing your innermost fears in this 90's hits inspired title.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 21379081
Update posts
1 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 21379081 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 3 Jan 2026 | Better Combat Feel - Patch 1.5.0 is out now! Update |
| 14 May 2024 | AI Excercise - Patch 1.4.0 is out now! Update |
| 25 Apr 2024 | Patch 1.3.1 is out! Patch notes |
| 4 Oct 2023 | Power Overwhelming - Patch 1.3.0 is out now! Update |
| 22 Sept 2023 | Patch 1.2.2 is out! Patch notes |
| 2 Jul 2023 |
| Patch 1.2.1 is out! Patch notes |
| 23 Jun 2023 | Difficulty settings is out now! - Patch 1.2.0 Update |
| 29 May 2023 | Patch 1.1.3 is out! Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count