Diamond Hunter is a fast-paced, third-person multiplayer game where players navigate a dynamically generated maze, avoid deadly spiders and dragons, and use strategic gadgets to outplay their rival. In this 1v1 showdown, only the smartest and fastest hunter will claim victory!

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 17997365
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 17997365 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 28 Feb 2025 | 🚀 Diamond Hunter is Now Multiplayer! 1v1 Battles Await! Patch notes |
| 13 Mar 2024 | Fix reload Patch notes |
| 12 Mar 2024 | minor fixes Patch notes |
| 7 Mar 2024 | Minor Fixes Patch notes |
| 1 Mar 2024 | Minor bugs fixes Patch notes |
| 29 Feb 2024 |
| skin update Patch notes |
| 29 Feb 2024 | Fixes Patch notes |
| 29 Feb 2024 | Totally remastered! Patch notes |
| 30 May 2021 | Steam API Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count