Transform your virtual tabletop RPG experience in Game Master Engine’s lush 3D multiplayer RPG simulator. Whether you're a seasoned game master or just starting out, GME makes it easy to explore, create, and run custom games, all while bringing your players together for unforgettable adventures.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 21652449
Update posts
2 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 21652449 | Update v0.8.9.5.2: UI Reinforcements & New Minis |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 26 Jan 2026 | Update v0.8.9.5.2: UI Reinforcements & New Minis Update |
| 7 Nov 2025 | Game Master Engine v0.8.9.5.1 Update |
| 20 Oct 2025 | Game Master Engine v0.8.9.5 Update |
| 9 May 2025 | Small Update v0.8.9.4 Patch notes |
| 12 Dec 2024 | Small Update v0.8.9.3 Patch notes |
| 2 Oct 2024 |
| Small Patch v0.8.9.2 Patch notes |
| 30 Aug 2024 | Small Patch v0.8.9.1.1 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count