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| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 5 Nov 2026 | 0 | 0 | 1 |
| 4 Nov 2026 | 0 | 0 | 1 |
| 3 Nov 2026 | 0 | 0 | 1 |
| 2 Nov 2026 | 1 | 1 | 1 |
| 1 Nov 2026 | 1 | 1 | 1 |
| 31 Oct 2026 | 1 | 1 | 1 |
| 30 Oct 2026 | 1 | 1 | 1 |
| 29 Oct 2026 | 1 | 0 | 4 |
| 28 Oct 2026 | 1 | 1 | 6 |
| 27 Oct 2026 | 3 | 1 | 5 |
| 26 Oct 2026 | 1 | 0 | 4 |
| 25 Oct 2026 | 2 | 1 | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Cognition Method is a story-driven, first-person puzzle game inspired by 2001: A Space Odyssey and Solaris. Discover the innovative mechanics of altering gravity and dive into the surreal setting. Find your way within a mysterious artifact and unveil a non-ordinary story.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 0 | 0 | −26.2% | 1 |
| October 2026Oct 2026 (from 24 Oct) | 1 | — | — | 3 |
Average and peak concurrent players each month, and the change in average players from the month before.