Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 23809900
Update posts
1 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 23809900 | Rogue Waters 1.0.15.3290 Patch is live! |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 25 Jun 2026 | Rogue Waters 1.0.15.3290 Patch is live! Update |
| 6 Nov 2025 | Hotfix Patch Live Update |
| 12 Feb 2025 | Rogue Waters: PC Hotfix Today! Patch notes |
| 4 Feb 2025 | Rogue Waters Update: New Playable Character and New Enemy! Update |
| 19 Dec 2024 | Rogue Waters Winter Update Is Out Now! Update |
| 27 Nov 2024 |
| Rogue Waters November Update Is Out Now! Update |
| 6 Nov 2024 | Rogue Waters: Demo and Update Out Now! Update |
| 9 Oct 2024 | Rogue Waters Patch Notes for v1.0.2.3161 Patch notes |
| 4 Oct 2024 | Hotfix Patch v1.0.1.3150 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
