An old-school, tough-as nails classic linear 3D platformer with a faithful PS1 cartoony aesthetic. 25 fully original levels, boss fights, collectibles, time-trials, and many secrets.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 15887583
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 15887583 | Patch notes 1.0.1-c |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 1 Oct 2024 | Patch notes 1.0.1-c Patch notes |
| 28 Sept 2024 | Patch notes 1.0.1-b Patch notes |
| 25 Sept 2024 | New Level: Ground Meat -- Final Update! Update |
| 22 Sept 2024 | Patch notes 1.0.0-i Patch notes |
| 20 Sept 2024 | Patch notes 1.0.0-h Patch notes |
| 19 Sept 2024 |
| Patch notes 1.0.0-g Patch notes |
| 18 Sept 2024 | Patch notes 1.0.0-f Patch notes |
| 15 Sept 2024 | Patch notes 1.0.0-e Patch notes |
| 5 Sept 2024 | Patch Notes 1.0.0-d Patch notes |
| 8 Dec 2023 | Version 1.0.0 is here!! Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count