Primitier is a highly flexible VR sandbox game, where you can create tools and machinery by freely cutting and connecting objects in a vast world based on physics simulation.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 18661711
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 18661711 | v2.0.2 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 30 May 2025 | v2.0.2 Patch notes |
| 21 May 2025 | v2.0.0 Full Release Update |
| 19 Apr 2025 | v1.12.0 Robot Update Update |
| 13 Nov 2024 | v1.11.0 Update |
| 9 Oct 2024 | v1.10.0 Creative Mode & Electronic Components Update |
| 29 Apr 2024 |
| v1.9.0 Update |
| 18 Nov 2023 | v1.8.0 Space Update Update |
| 3 Oct 2023 | v1.7.1 Patch notes |
| 28 Sept 2023 | v1.7.0 Blueprint Update Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count