A 3D deck building roguelike game. Collect over 240 abilities; level them up, enchant them, pair them up with over 100 trinkets, and synergize them with your companions' abilities to create endless combinations to defeat your foes.

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 15259516
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 15259516 | v2.2.8 Localization Hotfix |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 5 Aug 2024 | v2.2.8 Localization Hotfix Patch notes |
| 4 Aug 2024 | v2.2.7 Hotfix Patch notes |
| 24 Mar 2024 | v2.2.6 Patch notes |
| 30 Jun 2023 | v2.2.5 Patch notes |
| 10 Dec 2022 | v2.2.4 Patch notes |
| 10 Dec 2022 |
| v2.2.3 Patch notes |
| 8 Dec 2022 | v2.2.2 Patch notes |
| 7 Dec 2022 | v2.2.1 - Decimals Removed (mostly) - Hotfix Patch notes |
| 7 Dec 2022 | v2.2.0 Decimals Removed! (mostly) Patch notes |
| 6 Dec 2022 | v2.1.4 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count