Once Human is a Strange Worlds Survival Game set in a strange, post-apocalyptic future. Unite with friends to fight monstrous enemies, uncover secret plots, compete for resources, and build your own territory. Once, you were merely human. Now, you have the power to remake the world.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 26395671
Update posts
120 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
1 hoursMiddle gap across the last 10 builds we saw
| Build | Went live | Patch notes |
|---|---|---|
| 26395671 | None posted | |
| 26267212 | None posted | |
| 26267027 | None posted | |
| 26265726 | None posted | |
| 26139832 | 3.1.1 Bug Fixes (October 23) | |
| 26139772 | None posted | |
| 26138710 | None posted | |
| 26119669 | Meta Hotline | Hot Feedback and Optimization Progress Vol. 11 | |
| 26119656 | None posted | |
| 26069017 | Server Opening Schedule for Isles of Abyss and Isles of Abyss: RaidZone |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
Showing the latest 50 of 227. Show all
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count