Try and fail to escape the depths of hell and reach the pearly gates above in this rage-inducing platformer with awkward controls.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 10195976
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 10195976 | 1.0.14 Update: Strength Increase |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 22 Dec 2022 | 1.0.14 Update: Strength Increase Patch notes |
| 12 Nov 2022 | 1.0.13: Added some tweaks to the casino section Patch notes |
| 8 Nov 2022 | 1.0.12 Stretchy Arms and Stuck Heads Patch notes |
| 3 Nov 2022 | 1.0.11: Minor fixes Patch notes |
| 3 Nov 2022 | 1.0.10 Patch notes |
| 3 Nov 2022 |
| 1.0.9: Reduced Lag in Flesh Pit Patch notes |
| 2 Nov 2022 | 1.0.8: Video Player Fix Patch notes |
| 2 Nov 2022 | 1.0.7: Missing Achievement Patch notes |
| 2 Nov 2022 | 1.0.6 update: "Unstuck" button Patch notes |
| 1 Nov 2022 | 1.0.5: Small Timer fix Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count