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Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
This game serves as a demonstration of a new approach to 2D fighting game development. All distracting elements were stripped away, creating a single dimension of play that forces players to rely on their fight mechanics and read the opponents' movements rather than mash buttons.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 21 Oct) | 0 | — | — | 0 |
Average and peak concurrent players each month, and the change in average players from the month before.