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Achievements
553 hidden until unlocked
Average Unlock Rate
33%of owners, per achievement
Rare (Under 5%)
1324% of the list
Rarest
0.8%Fence Knitter
Most Common
89%Acceptants
| Unlocked by | Achievements | Share |
|---|---|---|
| Under 1% | 1 | |
| 1–5% | 12 | |
| 5–20% | 6 | |
| 20–50% | 22 | |
| 50% and over | 14 |
| # | Achievement | Unlocked |
|---|---|---|
| 1 | AcceptantsWelcome outsiders into your community | 89% |
| 2 | First CycleSurvive 1 Year | 83% |
| 3 | A Palmful5 new people join the community at once | 82% |
| 4 | Rural NestHave 25 completed structures in settlement | 77% |
| 5 | Rising HouseReach a population of 70 inhabitants | 68% |
Share of the game’s Steam owners who unlocked each achievement, checked 2 Nov 2026. Steam counts owners who never played, so rates run low. How we count
| 6 | Town-like DensityHave 50 completed structures in settlement | 68% |
| 7 | Awakening of PowerGenerate 1,000 electricity | 64% |
| 8 | One Squad10 new people join the community at once | 63% |
| 9 | The Return of MasteryFirst time Craftsman appear in your community | 63% |
| 10 | Old World TraditionTrade in barter for the first time | 63% |
| 11 | Hope's HamletReach a population of 100 inhabitants | 62% |
| 12 | Five Years ForwardSurvive 5 Years | 61% |
| 13 | A Center of RebirthHave 100 completed structures in settlement | 55% |
| 14 | ReflexiveActivate 1 action | 51% |
| 15 | Ten Years of FortitudeSurvive 10 Years | 47% |
| 16 | DynamoGenerate 5,000 electricity | 47% |
| 17 | Say No to DeathGo 3 years without anyone dying | 45% |
| 18 | City of Second ChancesReach a population of 200 inhabitants | 45% |
| 19 | Onward to DelphiHidden | 45% |
| 20 | High ratio15 new people join the community at once | 43% |
| 21 | Chubby ChefHidden | 43% |
| 22 | Where All Roads LeadHave 200 completed structures in settlement | 42% |
| 23 | Non-modern ExpansionismSettled in a regional for the first time | 41% |
| 24 | WrapperHidden | 39% |
| 25 | Persistence SymbolSurvive 15 Years | 39% |
| 26 | Bringer of lightGenerate 20,000 electricity | 35% |
| 27 | Beacon of the Broken WorldReach a population of 350 inhabitants | 34% |
| 28 | Cauldron of Attraction20 new people join the community at once | 34% |
| 29 | Cement RootsSurvive 20 Years | 33% |
| 30 | Extra LimbsComplete Basic Machinery development | 32% |
| 31 | Quarter-Century MortarSurvive 25 Years | 28% |
| 32 | BelterComplete Conveyor System development | 27% |
| 33 | Post AcademiaFirst time Specialists appear in your community | 27% |
| 34 | Core PowerGenerate 40,000 electricity | 27% |
| 35 | Muted MortalityGo 5 years without anyone dying | 24% |
| 36 | Metropolis of Mankind's MightReach a population of 600 inhabitants | 23% |
| 37 | Melting the Waste MountainProcess 3000 Organic Waste from residential buildings | 12% |
| 38 | Regular interventionistActivate 10 actions | 11% |
| 39 | Iron HorseProduce your first locomotive | 9% |
| 40 | All roads lead to usUse every type of road | 6% |
| 41 | Shoreline SanctuaryBuild 5 Coastal structures | 6% |
| 42 | The Last Supply LineBuild 3 District Freight Depots | 5% |
| 43 | Pressure PointProduce 5000 water by purifying water | 4% |
| 44 | Warehouse WonderlandBuild 5 District Freight Depots | 4% |
| 45 | First IgnitionProduce 10 trucks | 4% |
| 46 | Coating ArtisanUse the structure coating feature | 4% |
| 47 | Superior Community ServantBuild one of each Tier-III service structure | 4% |
| 48 | Surveyor of the FutureSurvey in 3 advanced mining towers | 3% |
| 49 | Fashions of the Final FrontierProduce 1000 Fine Clothing | 3% |
| 50 | Big Rig DreamsProduce 20 trucks | 3% |
| 51 | The City of ClassPlace 20 Aesthetic assets in your city | 3% |
| 52 | Manufacturing WorkforceTrain 50 Craftsmen using auto-training | 2% |
| 53 | Birth of SkyscrapersBuild 20 units of Low- or Mid-Rise Block housing | 2% |
| 54 | Crossing Into the Last HopePlace any pedestrian crossing | 2% |
| 55 | Fence KnitterBuild every type of fence | 0.8% |
New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.
