| Poll | Players |
|---|---|
| 29 Oct, 15:33 UTC | 2 |
| 28 Oct, 15:22 UTC | 5 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 41 | — | The busier of its first two months |
| 3 months onJuly 2026 | 7 | 17% | About average (better than 37% of 7,560 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
EvoCreo 2 kept 17% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Capture over 300 unique monsters, explore a vast world, complete 50+ quests, and master a deep battle system in this offline-friendly, story-rich monster capture RPG. Journey as a cadet in the world of Shoru, where monsters known as Creo are vanishing. Catch the perpetrators before it's too late.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 6 | +1 | +21.6% | 9 |
| September 2026Sept 2026 | 5 | −4 | −49.8% | 13 |
| August 2026Aug 2026 | 9 | +2 | +28.9% | 27 |
| July 2026Jul 2026 | 7 | −3 | −29.7% | 19 |
| June 2026Jun 2026 | 10 | −7 | −40.2% | 27 |
| May 2026May 2026 | 17 | −24 | −58.6% | 38 |
| April 2026Apr 2026 | 41 | — | — | 103 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.