Explore a strange island in this open-world survival horror. Use the Gravity Gun to manipulate objects and enemies, build a moving train base, fight giant creatures, catch critters, upgrade your gear, and uncover the dark secrets hidden within its abandoned facilities. Play alone or with friends.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25750339
Update posts
6 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25750339 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 1 Oct 2026 | 8th Patch - LET IT BURN - New: Zone, Furnace Facility, Weapons, Items, Enemies Update |
| 6 Aug 2026 | 7th Patch is here - Gravity Gun Madness Update, Crawler Boss, New Cooking Update |
| 25 Jun 2026 | New Major Patch! - Night Raids and Base Defence Update |
| 3 Jun 2026 | 3rd patch is live! Update |
| 29 May 2026 | 2nd Patch Is live! Update |
| 21 May 2026 |
| First Patch is live! Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count