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| Poll | Players |
|---|---|
| 30 Oct, 21:33 UTC | 1,753 |
| 30 Oct, 17:32 UTC | 1,342 |
| 30 Oct, 13:31 UTC | 971 |
| 30 Oct, 09:31 UTC | 738 |
| 30 Oct, 05:29 UTC | 949 |
| 30 Oct, 01:28 UTC | 1,509 |
| 29 Oct, 21:27 UTC | 1,621 |
| 29 Oct, 17:27 UTC | 1,163 |
| 29 Oct, 13:26 UTC | 892 |
| 29 Oct, 09:25 UTC | 685 |
| 29 Oct, 05:24 UTC | 958 |
| 29 Oct, 01:23 UTC | 1,551 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchFebruary 2026 | 4,572 | — | The busier of its first two months |
| 3 months onMay 2026 | 777 | 17% | Loses players fast (better than 33% of 9,121 other games) |
| 12 months onFebruary 2027 | — | — | Not over yet |
Half Sword kept 17% of the average players it had at its launch in February 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 21 Oct) | 1,254 | −120 | −8.7% | 2,052 |
| September 2026Sept 2026 | 1,374 | −222 | −13.9% | 2,227 |
| August 2026Aug 2026 | 1,596 | −545 | −25.5% | 2,727 |
| July 2026Jul 2026 | 2,141 | +754 | +54.3% | 4,012 |
| June 2026Jun 2026 | 1,387 | +610 | +78.4% | 4,478 |
| May 2026May 2026 | 777 | −281 | −26.6% | 1,412 |
| April 2026Apr 2026 | 1,059 | −609 | −36.5% | 1,964 |
| March 2026Mar 2026 | 1,668 | −2,904 | −63.5% | 3,246 |
| February 2026Feb 2026 | 4,572 | — | — | 15,243 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.