Towerborne is an exciting side-scrolling Action RPG Brawler. As an immortal warrior journey across a crumbling world, uncover the mystery of the fallen City of Numbers, and push back the corruption threatening humanity’s survival.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 22386087
Update posts
6 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 22386087 | March Update 2 - Additional Fixes |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 23 Mar 2026 | March Update 2 - Additional Fixes Patch notes |
| 16 Mar 2026 | Towerborne - March Update (Release Notes) Update |
| 26 Feb 2026 | Towerborne Full Game Update - Available Now! Update |
| 23 Feb 2026 | Towerborne Full Game Launch Update - Letter to the Early Access Community Update |
| 23 Feb 2026 | Everything you need to know about Towerborne Full Game Launch Update Update |
| 23 Feb 2026 |
| Towerborne Full Game Update - Launch Overview Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count