Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.

| Poll | Players |
|---|---|
| 29 Oct, 14:46 UTC | 31 |
| 28 Oct, 14:36 UTC | 34 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMay 2026 | 128 | — | The busier of its first two months |
| 3 months onAugust 2026 | 31 | 24% | About average (better than 52% of 7,560 other games) |
| 12 months onMay 2027 | — | — | Not over yet |
HUNTDOWN: OVERTIME kept 24% of the average players it had at its launch in May 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 27 | +3 | +12.6% | 34 |
| September 2026Sept 2026 | 24 | −6 | −21.3% | 68 |
| August 2026Aug 2026 | 31 | −22 | −42.2% | 61 |
| July 2026Jul 2026 | 53 | +3 | +5.6% | 138 |
| June 2026Jun 2026 | 50 | −77 | −60.6% | 150 |
| May 2026May 2026 | 128 | — | — | 327 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.