The other guardian spirits have gone missing, and it's your responsibility as Keali, self proclaimed master of chores and errands, to fix whatever has gone wrong. Use your tether and other movement abilities to traverse past the creeping vines, fly past dangers and master your skills.

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 12926391
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 12926391 | Early Access Expansion |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 11 Dec 2023 | Early Access Expansion Patch notes |
| 1 Dec 2023 | Minor Fixes 2023/12/1 Patch notes |
| 29 Nov 2023 | November 29 Hotfix Patch notes |
| 21 Nov 2023 | November 20 Update Update |
| 19 Oct 2023 | Oct. 19 2023 Patch notes |
| 14 Oct 2023 |
| Early Access 14/10/2023 Patch notes |
| 5 Oct 2023 | Early Access v1.3 Patch notes |
| 2 Oct 2023 | Early Access Oct. 2 - minor issues Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count