LumineNight is a story-driven detective adventure. Play as Detective Foster and his daughter to solve a series of murders spanning a decade. Interrogate suspects, infiltrate locations, solve puzzles, and gather evidence from crime scenes. Uncover the dark truth behind these killings.

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 24465822
Update posts
1 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 24465822 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 10 Jul 2026 | LumineNight 1.3.0 Patch Notes Update |
| 2 Sept 2025 | LumineNight Emergency Bug Update Notice Patch notes |
| 28 Aug 2025 | LumineNight 1.2.0 Patch Notes Update |
| 28 Feb 2025 | LumineNight 1.1.0 Patch Notes Update |
| 20 Dec 2024 | The 1.09 patch for LumineNight Patch notes |
| 6 Dec 2024 |
| The 1.08 patch for LumineNight Patch notes |
| 2 Dec 2024 | The 1.07 patch for LumineNight Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count