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| Hour | Peak | Average | Polls |
|---|---|---|---|
| 12:00 UTC | 0 | 0 | 1 |
| 9 Nov, 12:00 UTC | 0 | 0 | 1 |
| 8 Nov, 12:00 UTC | 3 | 3 | 1 |
| 7 Nov, 12:00 UTC | 0 | 0 | 1 |
| 6 Nov, 12:00 UTC | 2 | 2 | 1 |
| 5 Nov, 12:00 UTC | 0 | 0 | 1 |
| 4 Nov, 12:00 UTC | 2 | 2 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchSeptember 2024 | 23 | — | The busier of its first two months |
| 3 months onDecember 2024 | 5 | 20% | About average (better than 40% of 9,247 other games) |
| 12 months onSeptember 2025 | — | — | Not over yet |
Subside kept 20% of the average players it had at its launch in September 2024 after 3 months. Monthly averages, ranked against every game we can score. How we count
Subside is an immersive aquatic VR experience with multiple areas to explore and lifelike aquatic creatures to interact with. Crafted with unparalleled realism, it aims to replicate the nuances of real-life swimming and diving in shallow waters

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 1 | 0 | −11.6% | 3 |
| October 2026Oct 2026 (from 20 Oct) | 2 | — | — | 4 |
| August 2026Aug 2026 | 3 | 0 | −5.1% | 8 |
| July 2026Jul 2026 | 3 | −3 | −48.8% | 10 |
| June 2026Jun 2026 | 5 | — | — | 27 |
| January 2026Jan 2026 | 3 | — | — | 13 |
| January 2025Jan 2025 | 3 | −1 | −26.9% | 10 |
| December 2024Dec 2024 | 5 | +2 | +50.3% | 15 |
| November 2024Nov 2024 | 3 | −3 | −50.9% | 9 |
| October 2024Oct 2024 | 6 | −17 | −73.4% | 20 |
| September 2024Sept 2024 | 23 | — | — | 56 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.