Cat Warroir is an action-platformer of retro and cute style about a cat knight on his way to recapture his stolen treasure. Deep into the dangerous fantasy world,defeat the challenging big boss with your slash, dash, jump, walljump and other skills to find the treasure back!

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 14828840
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 14828840 | [Bug Fixed] Game crash when start world 2 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 26 Jun 2024 | [Bug Fixed] Game crash when start world 2 Patch notes |
| 28 Feb 2024 | V1.4 Boss Rush Mode Add In Update |
| 22 Jan 2024 | Fix some bugs Patch notes |
| 21 Jan 2024 | V1.3:Improved attack collision experience Update |
| 19 Jan 2024 | V1.2 Collision Improve Update |
| 18 Jan 2024 |
| Fix bug at home scene could not start game! Patch notes |
| 18 Jan 2024 | Cat Warrior V1.1 Release! Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count