Blacksmith: Ignite the Forge is a mix of a simulator, strategy, and auto-battler. Become a master smith, craft various weapons, and enhance them with magical runes. Equip a team of adventurers with your hand-made tools, send them on missions, gather loot to upgrade your forge, and save the land!

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 20203500
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 20203500 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 18 Aug 2025 | The v1.2 update for Blacksmith: Ignite the Forge has just landed! Patch notes |
| 25 Jul 2025 | Hotfix 1.1.2 Patch notes |
| 23 Jul 2025 | Hotfix 1.1.1 Patch notes |
| 23 Jul 2025 | Untitled Patch notes |
| 21 Jul 2025 | Another patch has gone live: version v1.1! Patch notes |
| 17 Jul 2025 |
| Hotfix 1.0.2 Patch notes |
| 16 Jul 2025 | Untitled Patch notes |
| 30 Dec 2024 | Demo Revamp Update Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count