Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25256729
Update posts
5 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25256729 | POLY IMPULSE PATCH 1.08 | SEASON 2 START + S2 IRREGULARITY |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 17 Sept 2026 | POLY IMPULSE PATCH 1.08 | SEASON 2 START + S2 IRREGULARITY Update |
| 21 Jul 2026 | POLY IMPULSE PATCH 1.07 | even MORE QoL STUFF AND SOME SS+ TIME ADJUSTEMENTS Update |
| 15 Apr 2026 | POLY IMPULSE PATCH 1.06 | QoL STUFF AND MORE Patch notes |
| 21 Mar 2026 | Little Full Stage Run QoL Patch notes |
| 10 Dec 2025 | STATIC FLICKS MECHANIC, NEW LEVEL (4-7) AND PERFORMANCE IMPROVEMENTS! Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
POLY IMPULSE is a minimalist fast-paced movement FPS where you will have to shoot colorful polyhedrons to impulse yourself through the level. Speedrunning is not an option, only the fastest with godlike aim will get the SS rank.
