| Poll | Players |
|---|---|
| 19:54 UTC | 1 |
| 28 Oct, 19:37 UTC | 0 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJune 2026 | 32 | — | The busier of its first two months |
| 3 months onSeptember 2026 | 2 | 7.4% | Loses players fast (better than 9% of 7,559 other games) |
| 12 months onJune 2027 | — | — | Not over yet |
Sixth Force kept 7.4% of the average players it had at its launch in June 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Harness the Sixth Force: a bond that keeps you close and powers your energy whips. Levitate, swing, freeze obstacles, fight ridiculous enemies, and solve puzzles on the run through sweet chaos in a comedy co-op adventure for two where something stranger waits just beneath the sugar coating.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 2 | −1 | −33.4% | 5 |
| September 2026Sept 2026 | 2 | 0 | −0.8% | 12 |
| August 2026Aug 2026 | 2 | −4 | −65.1% | 7 |
| July 2026Jul 2026 | 7 | −25 | −78.7% | 36 |
| June 2026Jun 2026 | 32 | — | — | 115 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.