Labyrinth Hotel is an immersive, first-person, action-adventure game where the player wakes up locked in a jail cell and must escape, but the only way out is through the Hotel. Contains 20 unique levels, 4 bosses, many unique characters, a cool crt effect, and many secret levels.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 14658257
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 14658257 | Small patch (not final) |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 10 Jun 2024 | Small patch (not final) Patch notes |
| 26 May 2024 | Very minor patch Patch notes |
| 23 May 2024 | Pause menu fixed Patch notes |
| 21 May 2024 | Fixed alot Patch notes |
| 20 May 2024 | Missed a spot. Patch notes |
| 20 May 2024 |
| Biggest patch yet, whole lotta everything. Patch notes |
| 18 May 2024 | General Patch 2 Patch notes |
| 14 May 2024 | Release patch 1 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count