Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 20165150
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 20165150 | The Biggest Update Yet – Multiplayer + 2500m Climb! |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 28 Sept 2025 | The Biggest Update Yet – Multiplayer + 2500m Climb! Update |
| 31 Mar 2025 | Hotfix 5.2 Patch notes |
| 28 Mar 2025 | Hotfix 5.1 Patch notes |
| 28 Mar 2025 | Hotfix 5.0 Patch notes |
| 19 Mar 2025 | Patch 5.0 Patch notes |
| 1 Mar 2025 |
| Patch v4.3 Patch notes |
| 25 Feb 2025 | Patch 4.1 Patch notes |
| 22 Feb 2025 | Major Game Optimization Update Update |
| 25 Oct 2024 | Update v3.6 Patch notes |
| 18 Oct 2024 | Update 3.4 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
Climb 2500 meters of danger, sound-cued falling platforms, and no mercy on Hard mode. Play solo or in 1–6 player multiplayer – can you reach the airship at the top?
