"Disaster PR+" is the upgraded version of "Disaster PR"— with smoother gameplay, new artwork, and a revamped interface. The new "Image Mode" lets you use memes or crazy photos to create funny PR disasters. Perfect for parties, streaming, or online fun!

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 24834346
Update posts
9 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 24834346 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 28 Jun 2026 | Steam更新公告:v1.778(圖片卡上傳問題修復) Patch notes |
| 1 May 2026 | Steam更新公告:v1.720 Patch notes |
| 10 Apr 2026 | Steam更新公告:v1.712.1 Patch notes |
| 26 Mar 2026 | 2026/3/27 伺服器維護公告 Patch notes |
| 21 Mar 2026 | Steam更新公告:v1.670 Patch notes |
| 18 Mar 2026 |
| Steam更新公告:v1.666 Patch notes |
| 8 Mar 2026 | 正式支援Steam工作坊!|Steam版更新公告:v1.660 Patch notes |
| 3 Mar 2026 | Steam更新公告:v1.602 Patch notes |
| 26 Feb 2026 | Steam更新公告:v1.513 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count