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Arcane Trigger is a bullet-building roguelike where every shot is crafted before it's fired. Forge over 220 bullets, shape their effects with 150+ magical seals, and master infinite synergies in this endlessly replayable strategic shooter.

| Hour | Peak | Average | Polls |
|---|---|---|---|
| 20:00 UTC | 4 | 4 | 1 |
| 31 Oct, 20:00 UTC | 7 | 7 | 1 |
| 30 Oct, 20:00 UTC | 4 | 4 | 1 |
| 29 Oct, 20:00 UTC | 6 | 6 | 1 |
| 28 Oct, 20:00 UTC | 5 | 5 | 1 |
| 27 Oct, 19:00 UTC | 5 | 5 | 1 |
| 26 Oct, 19:00 UTC | 5 | 5 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchNovember 2025 | 128 | — | The busier of its first two months |
| 3 months onFebruary 2026 | 57 | 45% | Holds players well (better than 75% of 9,259 other games) |
| 12 months onNovember 2026 | — | — | Not over yet |
Arcane Trigger kept 45% of the average players it had at its launch in November 2025 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 4 | −2 | −35.5% | 4 |
| October 2026Oct 2026 (from 22 Oct) | 6 | −11 | −65% | 10 |
| September 2026Sept 2026 | 18 | +1 | +3.6% | 46 |
| August 2026Aug 2026 | 17 | −16 | −48.1% | 46 |
| July 2026Jul 2026 | 33 | +9 | +39.7% | 85 |
| June 2026Jun 2026 | 24 | +14 | +155.4% | 109 |
| May 2026May 2026 | 9 | −3 | −27.6% | 26 |
| April 2026Apr 2026 | 13 | −9 | −41.7% | 34 |
| March 2026Mar 2026 | 22 | −35 | −61.9% | 71 |
| February 2026Feb 2026 | 57 | +27 | +89.1% | 163 |
| January 2026Jan 2026 | 30 | −33 | −51.8% | 77 |
| December 2025Dec 2025 | 63 | −65 | −50.8% | 211 |
| November 2025Nov 2025 | 128 | — | — | 240 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.