Explore, fight, solve puzzles and bend gravity to escape the dream-like world of the Halls! Metro Gravity is a mind-boggling musical adventure with rhythmic combat and compelling lore.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 24133204
Update posts
4 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 24133204 | v1.1.6 - Spanish |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 9 Jul 2026 | v1.1.6 - Spanish Patch notes |
| 1 May 2026 | v1.1.5 - Japanese + Chinese Patch notes |
| 3 Apr 2026 | v1.1.4 - Russian Patch notes |
| 22 Feb 2026 | v1.1.3 - French and Turkish Patch notes |
| 23 Sept 2025 | v1.1.2 - pt-BR and Sr Patch notes |
| 16 Aug 2025 |
| v1.1.1 - Boss Gauntlet Patch notes |
| 20 Jul 2025 | 1.1 - Drumsticks of Doom Update Update |
| 3 Jul 2025 | v1.0.8 - Even tinier fixes Patch notes |
| 27 Jun 2025 | v1.0.7 - Tiny fixes Patch notes |
| 25 Jun 2025 | v1.0.6 - Puzzle tweaks Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count