Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 15029808
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 15029808 | Updated on July 15 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 14 Jul 2024 | Updated on July 15 Patch notes |
| 6 Jul 2024 | The total audio control is split into ambient music control and interactive musi Patch notes |
| 6 Jul 2024 | A feedback button has been added to the game's main interface, allowing players Patch notes |
| 16 Jun 2024 | Added game voice Patch notes |
| 14 Jun 2024 | Game package body upload Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first.
Can't let the zombies wake up the spell can suppress the waking zombie please observe the first scenario carefully when the environment changes, it means that zombies are about to wake up Using spells to suppress unawakened zombies is counterproductive hold on until all seven lights come on
