A sci-fi roguelike auto-battler. Build a powerful intergalactic starship by interlocking different technologies, then battle through a galaxy populated with other players' creations.

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25436458
Update posts
8 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25436458 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 22 Jun 2026 | Patch notes - small but impactful balance changes Update |
| 5 Jun 2026 | Patch Notes - Cooldown Cap Cometh! Patch notes |
| 27 Apr 2026 | 1.2 Patch Notes - Big balance changes! Update |
| 31 Mar 2026 | 1.1.1 - patch notes Patch notes |
| 30 Mar 2026 | 1.1 Patch Notes - Balance changes and bug fixes Update |
| 3 Mar 2026 |
| Small patch - bug fixes Patch notes |
| 26 Feb 2026 | Small update - bug fixes Patch notes |
| 23 Feb 2026 | 1.0 Release and Patch Notes - Konfronto Has Left Early Access! Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count