Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25461790
Update posts
1 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25461790 | Patch 1.0.1 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 22 Sept 2026 | Patch 1.0.1 Update |
| 29 Mar 2025 | Patch 1.0.0.8 | NEW JUNGLE MAP & PERFORMANCE IMPROVEMENT Patch notes |
| 13 Nov 2024 | Patch 1.0.0.7 | FOV, SCOPE VIEW & MORE Patch notes |
| 4 Oct 2024 | Patch 1.0.0.6 NOW LIVE | NEW MAP | MINOR HUD ADDITIONS Patch notes |
| 28 Aug 2024 | Patch FIVE Patch notes |
| 28 Aug 2024 |
| Launch patch 4 ... Patch notes |
| 28 Aug 2024 | Here we go - Patch number three-o- Patch notes |
| 28 Aug 2024 | Launch Day Patch 2 ... what a launch man Patch notes |
| 28 Aug 2024 | Small Launch Patch Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
One weapon. One character. One hit - one kill. Equal conditions for everyone. At any time. Find and eliminate your enemy without getting hit in a tactical and atmospherically dense PVP experience with a slow pace. The only thing that makes the difference in DHP is you.
