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| Hour | Peak | Average | Polls |
|---|---|---|---|
| 4 Nov, 19:00 UTC | 34 | 34 | 1 |
| 3 Nov, 19:00 UTC | 33 | 33 | 1 |
| 2 Nov, 18:00 UTC | 34 | 34 | 1 |
| 1 Nov, 18:00 UTC | 33 | 33 | 1 |
| 31 Oct, 18:00 UTC | 55 | 55 | 1 |
| 30 Oct, 18:00 UTC | 34 | 34 | 1 |
| 29 Oct, 18:00 UTC | 32 | 32 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchOctober 2025 | 35 | — | The busier of its first two months |
| 3 months onJanuary 2026 | 42 | 1.2× | Holds players well (better than 97% of 9,250 other games) |
| 12 months onOctober 2026 | 34 | 97% | Holds players well (better than 93% of 7,789 other games) |
Beatblock grew to 1.2× the average players it had at its launch in October 2025 after 3 months and 97% after 12 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 34 | −1 | −2.3% | 34 |
| October 2026Oct 2026 (from 22 Oct) | 34 | −15 | −30.8% | 55 |
| September 2026Sept 2026 | 50 | +15 | +41.8% | 109 |
| August 2026Aug 2026 | 35 | −7 | −16.3% | 77 |
| July 2026Jul 2026 | 42 | 0 | −0.1% | 86 |
| June 2026Jun 2026 | 42 | +1 | +2.7% | 90 |
| May 2026May 2026 | 41 | +1 | +3.2% | 127 |
| April 2026Apr 2026 | 40 | −7 | −15.9% | 92 |
| March 2026Mar 2026 | 47 | +2 | +3.4% | 108 |
| February 2026Feb 2026 | 45 | +3 | +8.2% | 117 |
| January 2026Jan 2026 | 42 | +7 | +19% | 86 |
| December 2025Dec 2025 | 35 | +6 | +22.2% | 117 |
| November 2025Nov 2025 | 29 | −6 | −18.4% | 66 |
| October 2025Oct 2025 | 35 | — | — | 85 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
THE BEAT REVOLVES AROUND YOU in Beatblock, the headspinning rhythm-action game! Move your paddle and block to the beat in simple yet deviously bombastic levels, each complete with their own unique theming and visuals.
