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Achievements
40None hidden
Average Unlock Rate
24%of owners, per achievement
Rare (Under 5%)
38% of the list
Rarest
3%Talking Heads
Most Common
58%Prisoner of Consciousness
| Unlocked by | Achievements | Share |
|---|---|---|
| Under 1% | 0 | |
| 1–5% | 3 | |
| 5–20% | 14 | |
| 20–50% | 22 | |
| 50% and over | 1 |
| # | Achievement | Unlocked |
|---|---|---|
| 1 | Prisoner of ConsciousnessPart 1 complete | 58% |
| 2 | Suicide CityPart 2 complete | 46% |
| 3 | Silver TongueSuccessfully talked the bomber down | 42% |
| 4 | FissionPart 3 complete | 41% |
| 5 | Meeting of MindsPart 4 complete | 39% |
Share of the game’s Steam owners who unlocked each achievement, checked 8 Nov 2026. Steam counts owners who never played, so rates run low. How we count
| 6 |
Hippocratic OathA career in medicine awaits |
| 38% |
| 7 | GerminationPart 5 complete | 37% |
| 8 | Crisis of ConsciounessPart 6 complete | 36% |
| 9 | JahiliyyahPart 7 complete | 35% |
| 10 | I don't need no ticketFind another route into the Trance Den | 34% |
| 11 | Flesh DrivePart 8 complete | 33% |
| 12 | Dramatically cleaned a screaming pile of biscuitsCured Martin Niester on the first try | 33% |
| 13 | RipperPart 9 complete | 33% |
| 14 | RuntimeGame complete | 31% |
| 15 | I Needed ThatDon't blame him one bit | 30% |
| 16 | Bombs AwayThey shouldn't have left that there in the first place... | 29% |
| 17 | Three-in-OneSubject Chantelle to all three personalities | 29% |
| 18 | Civic ContinuityReturned city control to Central | 27% |
| 19 | Justice for allSuccessfully arrest the Mindjacker | 26% |
| 20 | NinjaEntered the Trance Den using the power of shadows | 26% |
| 21 | Middle ManagementGot the door code at Animus | 24% |
| 22 | Dave GoldfarbOnly give Stepford's personality to the restaurant guard | 22% |
| 23 | The Right One for the JobMake use of Lao's skills to open Van Der Wall's door | 20% |
| 24 | Super Latha BrosEntered the trance den by fulfilling the bouncer's request | 19% |
| 25 | Mental ArithmeticGet the crate-weight correct by the second attempt | 19% |
| 26 | Elliot Ness approachBust Van der Waal's door open | 18% |
| 27 | B&Disconnected the dancers via non-destructive means | 18% |
| 28 | Brave New WorldNina's argument was most persuasive. | 16% |
| 29 | Official ProcedureCall Central for Help | 12% |
| 30 | Guilt TripRemind Dr Chigwa of what's really important | 12% |
| 31 | MincemeatThe Mindjacker meets his gruesome end | 11% |
| 32 | HopelessNeutralize the bomber | 10% |
| 33 | Sorry wrong numberMake ten calls to random numbers | 8% |
| 34 | Shooting GalleryGot through the conveyor room and back undetected | 8% |
| 35 | Winners don't use drugsWin a game of gravball without sabotaging your opponent | 8% |
| 36 | MicrobiologistDidn't analyze a single incorrect sample at Vickerman | 7% |
| 37 | Placebo EffectHe won't know the difference... | 7% |
| 38 | Guarded by FateSurvive up to Part 9 without dying once | 4% |
| 39 | UnpersuasiveAn explosive result | 4% |
| 40 | Talking HeadsPlayed through the game with the commentary on | 3% |
A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.
