Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 23065590
Update posts
5 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 23065590 | Ace Squared Update Version 0.39 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 3 May 2026 | Ace Squared Update Version 0.39 Update |
| 29 Mar 2026 | Ace Squared Update Version 0.38.1 Patch notes |
| 22 Mar 2026 | Ace Squared Update Version 0.38 Update |
| 1 Dec 2025 | Ace Squared Update Version 0.37.1 Patch notes |
| 24 Nov 2025 | Ace Squared Update Version 0.37 Update |
| 28 Oct 2025 |
| Ace Squared Update Version 0.36.1 Patch notes |
| 26 Oct 2025 | Ace Squared Update Version 0.36 Update |
| 28 Sept 2025 | Ace Squared Update Version 0.35 Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count