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The first visual novel game of Love Live! Nijigasaki High School Idol Club!

| Hour | Peak | Average | Polls |
|---|---|---|---|
| 30 Oct, 15:00 UTC | 3 | 3 | 1 |
| 29 Oct, 15:00 UTC | 2 | 2 | 1 |
| 28 Oct, 15:00 UTC | 2 | 2 | 1 |
| 27 Oct, 14:00 UTC | 2 | 2 | 1 |
| 26 Oct, 14:00 UTC | 2 | 2 | 1 |
| 25 Oct, 13:00 UTC | 3 | 3 | 1 |
| 24 Oct, 13:00 UTC | 3 | 3 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2025 | 35 | — | The busier of its first two months |
| 3 months onJuly 2025 | 2 | 5.4% | Loses players fast (better than 3% of 9,121 other games) |
| 12 months onApril 2026 | 2 | 6.9% | Loses players fast (better than 15% of 7,653 other games) |
ラブライブ!虹ヶ咲学園スクールアイドル同好会トキメキの未来地図 kept 5.4% of the average players it had at its launch in April 2025 after 3 months and 6.9% after 12 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 23 Oct) | 3 | — | — | 4 |
| August 2026Aug 2026 | 2 | 0 | −1.9% | 6 |
| July 2026Jul 2026 | 2 | — | — | 5 |
| April 2026Apr 2026 | 2 | 0 | +9.6% | 8 |
| March 2026Mar 2026 | 2 | 0 | +16% | 7 |
| February 2026Feb 2026 | 2 | −2 | −46.4% | 5 |
| January 2026Jan 2026 | 4 | — | — | 18 |
| July 2025Jul 2025 | 2 | −1 | −24.5% | 6 |
| June 2025Jun 2025 | 3 | −9 | −79.2% | 11 |
| May 2025May 2025 | 12 | −23 | −65.3% | 37 |
| April 2025Apr 2025 | 35 | — | — | 87 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.