A minimalist roll playing puzzle game. About 10 unique puzzle mechanics, around 200 puzzles, and satisfying smooth procedural animations.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 21371498
Update posts
6 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 21371498 | v3.3.6 Version Update |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 4 Jan 2026 | v3.3.6 Version Update Patch notes |
| 31 Dec 2025 | v3.3.4 Version Update Patch notes |
| 27 Dec 2025 | v3.3.3 Version Update Patch notes |
| 17 Dec 2025 | v3.3.2 Version Update Patch notes |
| 14 Dec 2025 | Version 3.3.1 - New "Thought Alignment" Feature Launched! No More Stuck Puzzles Update |
| 12 Dec 2025 |
| v3.2.23 Version Update Patch notes |
| 11 Jul 2025 | v3.2.18 Version Update Patch notes |
| 16 Jun 2025 | v3.2.17 Version Update Patch notes |
| 5 Jun 2025 | v3.2.16 Version Update Patch notes |
| 5 Jun 2025 | v3.2.15 Version Update Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count