In Chronoquartz, every move matters! You have 10 turns per loop: explore, solve puzzles, and use your past knowledge to progress. Strategy, critical thinking, and time management will be your allies in this unique temporal adventure. Will you succeed in saving time?

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25644692
Update posts
5 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25644692 | Path 1.1.8 - Vietnamese localization |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 5 Oct 2026 | Path 1.1.8 - Vietnamese localization Patch notes |
| 21 Jan 2026 | Patch 1.1.7 - Synchronous Saving Patch notes |
| 16 Jan 2026 | Patch 1.1.6: Korean Language Added Patch notes |
| 26 Nov 2025 | Patch 1.1.5 Patch notes |
| 20 Nov 2025 | Patch 1.1.4 – Localization Update Update |
| 16 Oct 2025 |
| Patch 1.0.7 Patch notes |
| 14 Oct 2025 | Patch 1.0.6 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count