The all-in-one, super-sweet, physics-based, gravity-altering, action-packed, fully-customizable, bite-sized 2D marble racing game.

Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 24498773
Update posts
10 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 24498773 | August 3 2026 Update v1.7.7 |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 3 Aug 2026 | August 3 2026 Update v1.7.7 Patch notes |
| 30 Jun 2026 | June 30 2026 Update v1.7.6 Patch notes |
| 15 Jun 2026 | June 15 2026 Update v1.7.5 Patch notes |
| 10 Jun 2026 | June 10 2026 Update v1.7.4 Patch notes |
| 3 Jun 2026 | June 3 2026 Update v1.7.3 Patch notes |
| 5 May 2026 |
| May 5 2026 Update v1.7.2 Patch notes |
| 2 Apr 2026 | April 2 2026 Update v1.7.1 Patch notes |
| 30 Mar 2026 | The Crumbs and Customs Update Update |
| 2 Feb 2026 | v1.7.0 Beta Preview Now Live Patch notes |
| 17 Dec 2025 | December 17 2025 Update v1.6.1 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count