| Poll | Players |
|---|---|
| 30 Oct, 19:39 UTC | 0 |
| 29 Oct, 19:38 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 94 | — | The busier of its first two months |
| 3 months onJuly 2026 | 7 | 7.1% | Loses players fast (better than 6% of 9,121 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
Valorborn kept 7.1% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 22 Oct) | 2 | −2 | −49.9% | 5 |
| September 2026Sept 2026 | 4 | 0 | −10% | 10 |
| August 2026Aug 2026 | 4 | −2 | −36.5% | 15 |
| July 2026Jul 2026 | 7 | −6 | −49% | 20 |
| June 2026Jun 2026 | 13 | −13 | −49.6% | 36 |
| May 2026May 2026 | 26 | −68 | −72.5% | 84 |
| April 2026Apr 2026 | 94 | — | — | 234 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
Dive into a living medieval fantasy sandbox RPG where the world moves with or without you and factions rise and fall. Become a thief, hunter, or sellsword, survive alone or with a party, and shape your story in a fully enterable world where every building, cave, and road hides opportunity or danger.
