Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 17494027
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 17494027 | Smoothing the Game Out! |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 25 Feb 2025 | Smoothing the Game Out! Patch notes |
| 18 Feb 2025 | Mods and Some Reworks Patch notes |
| 10 Feb 2025 | Even More Visual Improvements & Achievements! Patch notes |
| 10 Feb 2025 | Small Visual Improvements & More Balancing Patch notes |
| 8 Feb 2025 | Tutorial Fix Patch notes |
| 5 Feb 2025 |
| Even More Bug Fixes & Balancing! Patch notes |
| 4 Feb 2025 | Running In The Background (and more balancing) Patch notes |
| 4 Feb 2025 | Steam Leaderboards, Balancing, & Bug Fixing Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
Lead a party of rats through a post-apocalyptic world in this roguelike auto-battler. Master hundreds of unique skills and passives, explore deep class customization and utilize the engine loop to activate abilities in satisfying sequences. Adapt, survive, and thrive!
